- #THE BARDS TALE IV GEORGE ZIETS PATCH#
- #THE BARDS TALE IV GEORGE ZIETS FULL#
- #THE BARDS TALE IV GEORGE ZIETS CODE#
* Fix for Rabbie’s FaceFX for Snow in Summer song. * Updates to floating damage text for readability * Fix for issue where pausing the game in certain (spoilers removed) cutscenes could cause the game to be unresponsive * Switched Sybale’s background VFX to the rogues set instead of the bards set * Fix for changing between resolution, language, and fullscreen in the options menu causing the game resolution to revert to 1 x 1
![the bards tale iv george ziets the bards tale iv george ziets](https://4.bp.blogspot.com/-8cor0QupAeU/W3BE1m79u1I/AAAAAAAAFZE/-p60MIcvbBoKLL-ILEWEkbpx2IcBB422wCLcBGAs/s320/paisley.jpg)
* Added aspect ratio adjustments when resolution is changed * Drunk tutorial should no longer fire off when stepping into a trap * Updated Blessing of Mathan VFX to remove untextured squares
#THE BARDS TALE IV GEORGE ZIETS PATCH#
Gamepad functionality will be added in patch 3
![the bards tale iv george ziets the bards tale iv george ziets](http://ultimacodex.com/wp-content/uploads/2015/05/bards-tale-iv1-720x340.jpg)
#THE BARDS TALE IV GEORGE ZIETS CODE#
* Removed code that auto sets controller functionality if a gamepad is connected. * Fix for a fairy golf collision issue in Baedish Lowlands * Updated Mangar’s horde fight in Mangar’s Tower so traps go away when defeated after save/load * Removed the ability to destroy ink recipes in Mangar’s Tower * Fix for issue where combat statuses weren’t being removed after combat * Fix for 2 handed weapons with 2 skills that were losing the first skill when level loading or training skills * Fix for activating a standing stone right as combat starts causing a soft lock * Fix for a combatants kill action that could be triggered multiple times and after the end of combat screen which could cause a soft lock, notably with conjurers mark * Fix for electric boon line crash with certain abilities proccing out of combat * Fix for game softlocking if a tutorial popped up right as a note was read * Added windowed mode drop down to replace checkbox * Fixes to Inner Peace, Mindful, and Quick Thinking to not activate only once * Added skill tree icons in subterfuge for lockpick and mastery * Fix to a crash when pressing End Turn when the player has an exploding arrow on that would kill them after the turn * Increased speed of Rain of Arrows enemy animations to reduce slowdown * Updated materials on some puzzle weapons handles not displaying properly on high, medium, low quality settings * Fix to puzzle weapon crafting icons to remove stretching issues * Fix for puzzle weapons not saving their puzzle state if they were equipped when solved * Optimization of Kael’s Rudiment VFX to improve performance issues in combat * Tweaks to volumetric fog in many areas to reduce load on the GPU * Updated ordering of PAK files to improve loading times up through Skyhenge * Added ability to delete each save independently
![the bards tale iv george ziets the bards tale iv george ziets](https://i.ytimg.com/vi/VTEds5IduFs/maxresdefault.jpg)
#THE BARDS TALE IV GEORGE ZIETS FULL#
Please take a look at the complete list of changes to get the full picture: We added a FOV slider, solved some pesky crashes, overhauled some funky skills, and many other things. While we continue building on that, a number of issues have been fixed in today’s patch. Today's patch lays the overall groundwork for fixing these, and you will see more improvements with patch 2, currently targeting Friday 9/28. This applies especially to stabilizing framerates, improving loading times, and taking care of resolution issues. Our primary focus has been to address the topics which most impact your gaming experience, based on your feedback and what we’ve seen pop up during the last few days:Īs already stated in the road map we released earlier this week, some of these points are not easy to resolve and require in-depth changes to the game (and subsequent testing). Let's take a more detailed look at Patch 1: Please keep sending us your reports and thoughts, it means a lot to us and helps us to hunt down all remaining problems (as well as considering other revisions). In addition to that, we are also very grateful for all the feedback we have received from you since launch. Once more, thank you for your patience and understanding while we continue to resolve all issues you may encounter as quickly as we can. The first patch for The Bard's Tale IV: Barrows Deep arrived on GOG on Monday, 09/24.